/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
SDName: Instance_Blood_Furnace
SD%Complete: 85
SDComment:
SDCategory: Hellfire Citadel, Blood Furnace
EndScriptData */

#include "ScriptPCH.h"
#include "blood_furnace.h"

#define ENTRY_SEWER1                 181823
#define ENTRY_SEWER2                 181766
#define MAX_ENCOUNTER                   3

class instance_blood_furnace : public InstanceMapScript
{
    public:
        instance_blood_furnace()
            : InstanceMapScript("instance_blood_furnace", 542)
        {
        }

        struct instance_blood_furnace_InstanceMapScript : public InstanceScript
        {
            instance_blood_furnace_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {Initialize();};

            uint64 The_MakerGUID;
            uint64 BroggokGUID;
            uint64 Kelidan_The_BreakerGUID;

            uint64 Door1GUID;
            uint64 Door2GUID;
            uint64 Door3GUID;
            uint64 Door4GUID;
            uint64 Door5GUID;
            uint64 Door6GUID;

            uint64 PrisonCell1GUID;
            uint64 PrisonCell2GUID;
            uint64 PrisonCell3GUID;
            uint64 PrisonCell4GUID;
            uint64 PrisonCell5GUID;
            uint64 PrisonCell6GUID;
            uint64 PrisonCell7GUID;
            uint64 PrisonCell8GUID;

            uint32 m_auiEncounter[MAX_ENCOUNTER];
            std::string str_data;

            void Initialize()
            {
                memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));

                The_MakerGUID = 0;
                BroggokGUID = 0;
                Kelidan_The_BreakerGUID = 0;

                Door1GUID = 0;
                Door2GUID = 0;
                Door3GUID = 0;
                Door4GUID = 0;
                Door5GUID = 0;
                Door6GUID = 0;

                PrisonCell1GUID = 0;
                PrisonCell2GUID = 0;
                PrisonCell3GUID = 0;
                PrisonCell4GUID = 0;
                PrisonCell5GUID = 0;
                PrisonCell6GUID = 0;
                PrisonCell7GUID = 0;
                PrisonCell8GUID = 0;
            }

            void OnCreatureCreate(Creature* pCreature, bool add)
            {
                if (!add)
                    return;

                switch (pCreature->GetEntry())
                {
                     case 17381: The_MakerGUID = pCreature->GetGUID(); break;
                     case 17380: BroggokGUID = pCreature->GetGUID(); break;
                     case 17377: Kelidan_The_BreakerGUID = pCreature->GetGUID(); break;
                }
            }

            void OnGameObjectCreate(GameObject* pGo, bool add)
            {
                if (!add)
                    return;

             if (pGo->GetEntry() == 181766)                //Final exit door
                 Door1GUID = pGo->GetGUID();
             if (pGo->GetEntry() == 181811)               //The Maker Front door
                 Door2GUID = pGo->GetGUID();
             if (pGo->GetEntry() == 181812)                //The Maker Rear door
                 Door3GUID = pGo->GetGUID();
             if (pGo->GetEntry() == 181822)               //Broggok Front door
                 Door4GUID = pGo->GetGUID();
             if (pGo->GetEntry() == 181819)               //Broggok Rear door
                 Door5GUID = pGo->GetGUID();
             if (pGo->GetEntry() == 181823)               //Kelidan exit door
                 Door6GUID = pGo->GetGUID();

             if (pGo->GetEntry() == 181813)               //The Maker prison cell front right
                 PrisonCell1GUID = pGo->GetGUID();
             if (pGo->GetEntry() == 181814)               //The Maker prison cell back right
                 PrisonCell2GUID = pGo->GetGUID();
             if (pGo->GetEntry() == 181816)               //The Maker prison cell front left
                 PrisonCell3GUID = pGo->GetGUID();
             if (pGo->GetEntry() == 181815)               //The Maker prison cell back left
                 PrisonCell4GUID = pGo->GetGUID();
             if (pGo->GetEntry() == 181821)               //Broggok prison cell front right
                 PrisonCell5GUID = pGo->GetGUID();
             if (pGo->GetEntry() == 181818)               //Broggok prison cell back right
                 PrisonCell6GUID = pGo->GetGUID();
             if (pGo->GetEntry() == 181820)               //Broggok prison cell front left
                 PrisonCell7GUID = pGo->GetGUID();
             if (pGo->GetEntry() == 181817)               //Broggok prison cell back left
                 PrisonCell8GUID = pGo->GetGUID();
            }

            uint64 GetData64(uint32 data)
            {
                switch (data)
                {
                     case DATA_THE_MAKER:            return The_MakerGUID;
                     case DATA_BROGGOK:              return BroggokGUID;
                     case DATA_KELIDAN_THE_MAKER:    return Kelidan_The_BreakerGUID;
                     case DATA_DOOR1:                return Door1GUID;
                     case DATA_DOOR2:                return Door2GUID;
                     case DATA_DOOR3:                return Door3GUID;
                     case DATA_DOOR4:                return Door4GUID;
                     case DATA_DOOR5:                return Door5GUID;
                     case DATA_DOOR6:                return Door6GUID;
                     case DATA_PRISON_CELL1:         return PrisonCell1GUID;
                     case DATA_PRISON_CELL2:         return PrisonCell2GUID;
                     case DATA_PRISON_CELL3:         return PrisonCell3GUID;
                     case DATA_PRISON_CELL4:         return PrisonCell4GUID;
                     case DATA_PRISON_CELL5:         return PrisonCell5GUID;
                     case DATA_PRISON_CELL6:         return PrisonCell6GUID;
                     case DATA_PRISON_CELL7:         return PrisonCell7GUID;
                     case DATA_PRISON_CELL8:         return PrisonCell8GUID;
                }

                return 0;
            }

            void SetData(uint32 /*type*/, uint32 data)
            {
                 switch (data)
                 {
                     case TYPE_THE_MAKER_EVENT:             m_auiEncounter[0] = data;     break;
                     case TYPE_BROGGOK_EVENT:               m_auiEncounter[1] = data;     break;
                     case TYPE_KELIDAN_THE_BREAKER_EVENT:   m_auiEncounter[2] = data;     break;
                 }

                if (data == DONE)
                {
                    OUT_SAVE_INST_DATA;

                    std::ostringstream saveStream;
                    saveStream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2];

                    str_data = saveStream.str();

                    SaveToDB();
                    OUT_SAVE_INST_DATA_COMPLETE;
                }
            }

            uint32 GetData(uint32 data)
            {
                switch (data)
                {
                    case TYPE_THE_MAKER_EVENT:             return m_auiEncounter[0];
                    case TYPE_BROGGOK_EVENT:               return m_auiEncounter[1];
                    case TYPE_KELIDAN_THE_BREAKER_EVENT:   return m_auiEncounter[2];
                }

                return 0;
            }

            const char* Save()
            {
                return str_data.c_str();
            }

            void Load(const char* in)
            {
                if (!in)
                {
                    OUT_LOAD_INST_DATA_FAIL;
                    return;
                }

                OUT_LOAD_INST_DATA(in);

                std::istringstream loadStream(in);
                loadStream >> m_auiEncounter[0] >> m_auiEncounter[1] >> m_auiEncounter[2];

                for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
                    if (m_auiEncounter[i] == IN_PROGRESS || m_auiEncounter[i] == FAIL)
                        m_auiEncounter[i] = NOT_STARTED;

                OUT_LOAD_INST_DATA_COMPLETE;
            }
        };

        InstanceScript* GetInstanceScript(InstanceMap* pMap) const
        {
            return new instance_blood_furnace_InstanceMapScript(pMap);
        }
};

void AddSC_instance_blood_furnace()
{
    new instance_blood_furnace();
}